BlinkVib

D&D General - BG3 Massive Spoiler Thread | Page 83

One thing I haven’t particularly cared for is how sword’n’board is hard to pull off, given a dearth of long swords above +1 (hadn’t found a single +2 by Harper hideout).

There are plenty of good one-handed weapons available well before that, including a certain +3 mace. I found several really cool longswords towards the end of Act 1. And you can make your own in the Adamantine Forge. The gnoll flail is the first +2 weapon, Act 1 north.

Whilst reach weapons are very useful, I don't see any better itemisation for two handed weapons.

Yet the game seems written to push Shadowheart’s importance above every other NPC.

She is important in Act 1 because the has the McGuffin, and she is important in Act 2 because her personal quest is on the critical path, but her significance fades somewhat in Act 3. She has a personal quest, but it is one of many and not on the critical path.

Last edited: Nov 10, 2023

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Fernande Dalal

Update: 2024-08-29